DCL - The Game
Drone Champions AG · 2020 · $29.99 · Action · deal grade B
Measured on 2026-10-02 19:04 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $976 to $1.5k per month
- Opportunity: $1.6k per month at x1.35 dormancy
- Estimated lifetime owners: 37.9k
- 79% positive across 1127 reviews · 7.6 reviews/month
Why it's flagged
- Developer silent for 21 months
- Studio quiet across its whole catalog
- Last discounted 0 months ago, 6 sales in the last 12 months
- Proven demand elasticity: x1.3 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
DCL - The Game is a drone piloting simulator and competitive esports title launched in 2020 by Drone Champions League.
This title occupies a narrow but genuine niche: drone racing enthusiasts and flight-sim hobbyists treating it as practice software. Residual revenue sits in solid four-figure monthly range despite dormant marketing and minimal active concurrency. The risk is structural: the game depends on Drone Champions League's corporate sponsorship and real-world racing calendar, meaning standalone acquisition is unlikely valuable unless a buyer can inherit or renegotiate that IP partnership. Watch if a drone racing media company or sim-racing consolidator emerges. Most realistic play: watch.
- Risk: Game is owned by Drone Champions AG and published under their Drone Champions League brand; any acquisition would require rights to the league name, racing format and partner relationships, which may be non-transferable or expensive.
- Risk: Current concurrency is very low and declining (31 peak in last 30 days); the audience is highly specialized and may not expand without major esports investment or new league seasons.
- Risk: No cloud save, trading cards or modern community features; the codebase appears static and would require modernization to reach adjacent flight-sim audiences.
This case as Markdown · Estimates carry ±30-50% error per title.