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FPS Monitor – hardware in-game & desktop overlays

Eduard Kozadaev · 2018 · $12.99 · Utilities · deal grade B

Measured on 2026-10-02 12:02 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $572 to $858 per month
  • Opportunity: $1.1k per month at x1.50 dormancy
  • Estimated lifetime owners: 107.0k
  • 83% positive across 2291 reviews · 10.2 reviews/month

Why it's flagged

  • Developer active, last post 2 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • No Steam discount in 4.0 years (deepest tracked: -0%)

Analyst notes (AI-assisted)

Note written 2026-08-26; the live figures above take precedence over any numbers in it.

A lightweight in-game and desktop overlay for hardware monitoring (CPU, GPU, temps, FPS) that competes with MSI Afterburner and RivaTuner.

FPS Monitor occupies a stable niche in the performance-monitoring tools category with solid residual revenue and a high positive-review ratio. The audience is small but durable: PC gamers and enthusiasts who want cleaner overlay UX than the industry standard. This is not a growth play, but a low-maintenance cash generator suitable for a tools-focused publisher or as a supplementary acquisition alongside a larger utilities portfolio. The main question is whether the solo developer can sustain feature parity as GPU driver ecosystems evolve. Most realistic play: watch.

  • Risk: GPU driver and OS compatibility is critical; a Windows or driver API shift could break overlay injection without active maintenance.
  • Risk: MSI Afterburner and RivaTuner remain entrenched free alternatives; differentiation is UX alone, leaving limited pricing power and upgrade potential.
  • Risk: Single-developer operation means no redundancy; lack of community-contribution infrastructure limits scalability if the creator steps back.

This case as Markdown · Estimates carry ±30-50% error per title.