King of Retail
Freaking Games · 2022 · $25.99 · Casual · deal grade B
Measured on 2026-10-04 20:41 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $434 to $651 per month
- Opportunity: $732 per month at x1.35 dormancy
- Estimated lifetime owners: 119.0k
- 88% positive across 3561 reviews · 3.3 reviews/month
Why it's flagged
- Developer silent for 20 months
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 12 sales in the last 12 months
- Proven demand elasticity: x1.5 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-08; the live figures above take precedence over any numbers in it.
King of Retail is a casual store-management sim where players build and operate retail businesses.
This title carries solid residual performance (mid-to-upper three figures monthly) and a genuinely positive community (87% positive), yet sits dormant in the catalog with no developer engagement in 18 months. The core appeal is durable: store-building games age well if mechanics are sound. Iceberg Interactive should evaluate whether light content updates or a modest revival campaign could re-surface the title to its target audience, or if the IP and codebase are worth folding into a larger retail-tycoon project. Most realistic play: revival.
- Risk: Store-management genre is crowded; differentiation against Two Point Hospital, Diner Dash sequels, and mobile ports is unclear from public signals.
- Risk: No developer communication for 18 months suggests either stability or abandonment of the codebase; engine and tool obsolescence risk over time.
- Risk: Control and UI friction cited by early players may inhibit trial-to-retention conversion even if visibility improves.
This case as Markdown · Estimates carry ±30-50% error per title.