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Bus Simulator 21 Next Stop

stillalive studios · 2021 · $24.99 · Simulation · deal grade C

Measured on 2026-09-24 10:52 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $3.1k to $4.7k per month
  • Opportunity: $3.9k per month at x1.00 dormancy
  • Estimated lifetime owners: 159.0k
  • 70% positive across 6720 reviews · 25.2 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • Studio active elsewhere (8 titles tracked), so this one may welcome a partner
  • 41% of reviews come from key activations (excluded from revenue estimates)

Analyst notes (AI-assisted)

Note written 2026-08-30; the live figures above take precedence over any numbers in it.

A mid-market bus simulation game from 2021 with arcade-friendly mechanics, a large map, and 19 DLC packs, currently earning solid four-figure monthly residuals despite dormant development.

Bus Simulator 21 Next Stop occupies a profitable niche: it generates reliable monthly cash flow with minimal maintenance overhead, enjoys a stable 50% still-playing rate, and benefits from low competition in the accessibility-focused simulation segment. The title is not a growth story, but a steady earner for a publisher seeking catalog diversification or a developer eyeing a low-risk live-service refresh. Risks center on outdated peer-to-peer multiplayer architecture and pricing sensitivity among a core audience that perceives the arcade positioning as budget-friendly. Most realistic play: publishing.

  • Risk: P2P networking architecture causes severe lag for non-host players; fixing this would require backend overhaul that the current maintenance cadence does not support.
  • Risk: Core players compare favorably to Fernbus but view pricing as misaligned with arcade-lite positioning; elasticity of -1 suggests price cuts may not expand volume.
  • Risk: No promotions in 12 months and zero developer posts in a genre where seasonal events and cosmetic DLC drive engagement; audience expectations may be unmet.

This case as Markdown · Estimates carry ±30-50% error per title.