ResidualPlaybeta Open the radar

Hard Reset Extended Edition

Flying Wild Hog · 2012 · $14.99 · Action · deal grade B

Measured on 2026-10-05 05:36 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $344 to $515 per month
  • Opportunity: $687 per month at x1.60 dormancy
  • Estimated lifetime owners: 282.0k
  • 82% positive across 4941 reviews · 5.3 reviews/month

Why it's flagged

  • Developer silent for 9.2 years
  • Studio quiet across its whole catalog
  • Last discounted 0 months ago, 5 sales in the last 12 months
  • Proven demand elasticity: x1.2 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-09; the live figures above take precedence over any numbers in it.

A 2012 cyberpunk corridor shooter from Flying Wild Hog with destructible environments and weapon progression, built on the studio's signature visceral combat engine.

Hard Reset Extended Edition sits in an unusual position: it retains a devoted 81% positive community despite nearly thirteen years dormancy, generates solid four-figure monthly residuals from a small but stable player base, and occupies a niche the studio has largely abandoned. The window to acquire, revive or expand this IP before community memory erodes entirely is narrow; the next Shadow Warrior sequel or Ghostrunner-style revival could easily resurrect interest if the underlying engine and level assets are still production-ready. For a mid-tier publisher seeking backlist catalog depth or a studio wanting to test cyberpunk-FPS demand at lower risk, this is worth a technical audit. Most realistic play: acquisition.

  • Risk: Engine age and proprietary tech debt; verifying cross-platform portability and modern middleware integration will be critical before any revival.
  • Risk: Mainstream audience has moved past pure corridor shooters; resale appeal depends entirely on nostalgic or indie-adjacent positioning.
  • Risk: Flying Wild Hog studio status is fading with minimal recent development activity; securing institutional knowledge and source assets from the original team may require negotiation beyond the IP itself.

This case as Markdown · Estimates carry ±30-50% error per title.