ResidualPlaybeta Open the radar

Interstellar Space: Genesis

Praxis Games · 2019 · $29.99 · Indie · deal grade B

Measured on 2026-09-23 17:25 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $433 to $649 per month
  • Opportunity: $703 per month at x1.30 dormancy
  • Estimated lifetime owners: 28.5k
  • 84% positive across 850 reviews · 3.4 reviews/month

Why it's flagged

  • Developer active, last post 3 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 11 sales in the last 12 months
  • Proven demand elasticity: x1.7 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-09-08; the live figures above take precedence over any numbers in it.

Interstellar Space: Genesis is a indie 4X space-strategy game inspired by Masters of Orion, offering turn-based empire building with streamlined UI.

This title maintains solid residual revenue with an engaged core audience and consistently positive sentiment, suggesting a stable catalog asset with modest but predictable cash flow. The game's lightweight design and intuitive interface appeal to classic 4X fans who value accessibility over complexity. For a publisher seeking low-risk, high-retention catalog additions or a studio exploring dormant IP revitalization, this represents an opportunity to extend revenue through targeted expansion, community engagement, or a spiritual successor pitched to the same audience. Most realistic play: acquisition.

  • Risk: The 4X strategy genre is crowded; without active development or content updates, player acquisition will rely on discount campaigns and word-of-mouth, both showing limited velocity.
  • Risk: Single-language localization (English only) limits addressable market, particularly in regions where non-English speakers dominate the genre fan base.
  • Risk: Developer remains active but posts infrequently; unclear if studio is committed to new content, balance patches, or platform maintenance long-term.

This case as Markdown · Estimates carry ±30-50% error per title.