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Amnesia: Rebirth

Frictional Games · 2020 · $29.99 · Adventure · deal grade C

Measured on 2026-10-02 06:33 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $4.1k to $6.2k per month
  • Opportunity: $5.2k per month at x1.00 dormancy
  • Estimated lifetime owners: 316.0k
  • 77% positive across 9358 reviews · 32.1 reviews/month

Why it's flagged

  • Developer active, last post 11 months ago
  • Studio active elsewhere (6 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 11 sales in the last 12 months
  • Proven demand elasticity: x1.4 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

Amnesia: Rebirth is a first-person psychological horror adventure set in 1937 Egypt that expands the Amnesia franchise lore through environmental storytelling and protagonist agency.

Rebirth sits in an unusual middle ground: it has solid residual revenue and a dedicated core audience, but faces polarization around its design philosophy relative to Dark Descent. For a publisher or IP steward, this is a quiet earner that could benefit from targeted content drops, mod tooling investment, or bundling with the broader Amnesia catalog rather than standalone revival. Acquisition alone is unlikely to unlock new value; partnership with Frictional to deepen community engagement or expand Workshop support is the more realistic play. Most realistic play: watch.

  • Risk: Community is split between lore-enthusiasts and those who expected tighter survival mechanics; walking-sim criticisms persist despite positive sentiment majority.
  • Risk: HPL engine is aging; performance complaints and 60 fps cap noted by players; modern visual expectations have shifted since 2020 launch.
  • Risk: Scripted enemy encounters undermine replay value once players discover patterns; early adopters may not re-engage without systemic gameplay updates.

This case as Markdown · Estimates carry ±30-50% error per title.