Press kit
ResidualPlay in one paragraph
ResidualPlay measures the entire Steam catalog every day, estimates what every commercially active game earns, and isolates the ones still selling with no owner activity anywhere: no Steam updates across the studio's whole portfolio, no living studio website, no active franchise. It is free, open, needs no account, and publishes its method.
Numbers you can verify yourself
- 20,437 games under continuous measurement, out of a 187,000-app catalog scanned daily.
- 1.17 million monthly data points of review history reaching back to 2010.
- 1,051 games with no owner activity anywhere, still earning an estimated $207k net per month combined.
- Roughly 85% of those quiet games have players in-game right now, sampled every four hours.
- Everything is reproducible through the free public API, CSV exports and per-page Markdown.
Findings worth a story
- A game stops decaying after year two. Median revenue rate settles at ~39% of the launch year and stays there for as long as we can measure. Chart.
- A 75% discount sells about the same as a 20% one. Normalized per game against its own full-price months. Chart.
- The long tail runs on November: 12.4% of the year's sales in one month. Chart.
About
ResidualPlay is built and operated by a small independent team in the EU. Estimates are directional (±30–50% per title, tighter in aggregate), derive from public signals only, and the full estimation chain is documented in the docs. Not affiliated with Valve.
Assets and contact
Logo: brand.svg · icon 512 · social card: og-default.png. Amber is #e8a33d on #0d0d0d.
Interviews, custom data cuts or fact-checking: contact@residualplay.com. We answer fast and we will run any query you need against the live dataset.