ResidualPlaybeta Open the radar

Jump King

Nexile · 2019 · $12.99 · Action · deal grade A

Measured on 2026-09-23 10:52 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $4.1k to $6.1k per month
  • Opportunity: $6.8k per month at x1.35 dormancy
  • Estimated lifetime owners: 494.0k
  • 90% positive across 13430 reviews · 72.6 reviews/month

Why it's flagged

  • Developer silent for 16 months
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

Jump King is a minimalist precision platformer where the only mechanic is jumping, built around a single column of obstacles and the philosophy that every fall teaches resilience.

Jump King has generated solid seven-figure lifetime revenue on a razor-thin mechanic, maintains a healthy 89.8% positive rating, and still pulls four-figure monthly residuals despite near-zero developer engagement for 15 months. The title is a sleeper catalog asset for publishers seeking low-maintenance IP with strong community sentiment and proven elasticity to discount cycles. Acquisition makes sense only if bundled with the developer's second title; revival campaigns (content drops, speedrun events, or console ports) could exploit the game's inherent replayability and niche competitive audience without heavy resource commitment. Most realistic play: revival.

  • Risk: Hyper-niche precision platformer with brutal difficulty curve; ceiling on mainstream appeal is structural, not temporary.
  • Risk: Developer silent for 15 months; unclear if studio is capacity-constrained, deprioritizing this title, or simply content with organic revenue.
  • Risk: Single-mechanic design leaves little room for meaningful post-launch feature additions without fundamentally changing the game.

This case as Markdown · Estimates carry ±30-50% error per title.