ResidualPlaybeta

Jump King

Nexile · 2019 · $12.99 · Action · deal grade A

  • Estimated net residual revenue: $4.1k to $6.2k per month
  • Opportunity: $6.9k per month at x1.35 dormancy
  • Estimated lifetime owners: 491.0k
  • 90%% positive across 13345 reviews · 73.5 reviews/month

Why it's flagged

  • Developer silent for 15 months
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Last build shipped 15 months ago
  • Last discounted 1 months ago, 9 sales in the last 12 months

Analyst notes (AI-assisted)

Jump King is a minimalist vertical platformer where you ascend a single screen by timing precise jumps, with no run button or directional control mid-air.

Jump King has generated $1.37M lifetime on modest unit volume (491k) and sustains $5.1k/mo residual revenue despite 15 months of developer silence. The 89.8% positive rate and cult-like player engagement (reviews cite life-changing difficulty) signal durable appeal beyond typical rage-game novelty. At current discount patterns and elasticity, there is room for modest price experiments or modest marketing pushes; revival or acquisition upside is limited unless tied to a larger catalog play or IP expansion strategy. Most realistic play: watch.

  • Risk: Rage-game genre is saturated; differentiation via extreme difficulty alone has finite addressable market and high refund sensitivity.
  • Risk: Developer has shipped only one title and has not posted in 14.9 months, raising questions about long-term support capacity and willingness to invest in updates or ports.
  • Risk: No multiplayer or live-service elements; engagement is purely single-player, limiting viral or retention-driven revenue levers.

This case as Markdown · Estimates carry ±30-50%% error per title.