Jump King
Nexile · 2019 · $12.99 · Action · deal grade A
Measured on 2026-09-23 10:52 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $4.1k to $6.1k per month
- Opportunity: $6.8k per month at x1.35 dormancy
- Estimated lifetime owners: 494.0k
- 90% positive across 13430 reviews · 72.6 reviews/month
Why it's flagged
- Developer silent for 16 months
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
Jump King is a minimalist precision platformer where the only mechanic is jumping, built around a single column of obstacles and the philosophy that every fall teaches resilience.
Jump King has generated solid seven-figure lifetime revenue on a razor-thin mechanic, maintains a healthy 89.8% positive rating, and still pulls four-figure monthly residuals despite near-zero developer engagement for 15 months. The title is a sleeper catalog asset for publishers seeking low-maintenance IP with strong community sentiment and proven elasticity to discount cycles. Acquisition makes sense only if bundled with the developer's second title; revival campaigns (content drops, speedrun events, or console ports) could exploit the game's inherent replayability and niche competitive audience without heavy resource commitment. Most realistic play: revival.
- Risk: Hyper-niche precision platformer with brutal difficulty curve; ceiling on mainstream appeal is structural, not temporary.
- Risk: Developer silent for 15 months; unclear if studio is capacity-constrained, deprioritizing this title, or simply content with organic revenue.
- Risk: Single-mechanic design leaves little room for meaningful post-launch feature additions without fundamentally changing the game.
This case as Markdown · Estimates carry ±30-50% error per title.