Bastion
Supergiant Games · 2011 · $14.99 · Action · deal grade A
- Estimated net residual revenue: $3.6k to $5.3k per month
- Opportunity: $9.4k per month at x2.10 dormancy
- Estimated lifetime owners: 2.1M
- 95%% positive across 38169 reviews · 55.3 reviews/month
Why it's flagged
- Developer silent for 3.7 years
- Studio active elsewhere (5 titles tracked), so this one may welcome a partner
- Last build shipped 7.8 years ago
Analyst notes (AI-assisted)
Supergiant Games' 2011 isometric action-RPG with dynamic narration, modular combat builds and art-driven storytelling that established the studio's signature style.
Bastion remains a quiet earner at $4,457/mo residual revenue with 95% positive sentiment and ~55 reviews per month, 13 years post-launch. The community values it as a historical artifact of indie gaming's golden age and Supergiant's creative origin point, though it now lives in the shadow of Hades and Transistor. For acquirers: this is a catalog asset with proven long-tail appeal, strong IP ownership clarity, and no multiplayer or licensing baggage. For Supergiant or revival-minded publishers: modest investment in a modern port (console, mobile) or anniversary edition could unlock dormant nostalgia and streaming interest without cannibalizing Hades. Most realistic play: watch.
- Risk: Hades (2020) and Transistor (2014) have eclipsed Bastion in player mindshare and feature tighter controls; positioning as 'the original' risks positioning as 'the prototype'.
- Risk: Isometric camera and 'floaty' character feel noted by players familiar with modern Supergiant polish; native console ports appear absent, limiting addressable market.
This case as Markdown · Estimates carry ±30-50%% error per title.