Bastion
Supergiant Games · 2011 · $14.99 · Action · deal grade B
Measured on 2026-09-24 10:35 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $1.7k to $2.6k per month
- Opportunity: $3.4k per month at x1.60 dormancy
- Estimated lifetime owners: 2.1M
- 95% positive across 38206 reviews · 26.6 reviews/month
Why it's flagged
- Developer silent for 3.8 years
- Studio active elsewhere (5 titles tracked), so this one may welcome a partner
Analyst notes (AI-assisted)
Note written 2026-09-03; the live figures above take precedence over any numbers in it.
Supergiant Games' 2011 debut: an isometric action-adventure with dynamic narrator, painterly art, and a New Game+ loop.
Bastion remains a steady earner with mid-range monthly residuals and very strong community sentiment (95%+ positive). The install base is modest but deeply engaged; players revisit for the soundtrack and narrative innovation. For a publisher or acquirer, this title offers a proven evergreen catalog asset with minimal ongoing support needs, though comparison to Supergiant's later hits (Hades, Transistor) may limit ceiling for new campaigns. Revival or licensing angles are weak given the studio's active stewardship and recent discount pattern. Most realistic play: watch.
- Risk: Players often frame Bastion as a historical artifact of indie game evolution rather than a standalone draw; overshadowed by Supergiant's more polished later titles in consumer mindshare.
- Risk: Developer remains active and protective of its own catalog; acquisition of the game alone (without studio) is unlikely to be available.
- Risk: Localization gap in Simplified Chinese (24%) suggests untapped revenue opportunity but also potential platform fragmentation headwind.
This case as Markdown · Estimates carry ±30-50% error per title.