Ambrosia
Shimobashira Workshop · 2021 · $14.99 · Indie · deal grade B
Measured on 2026-10-04 21:06 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $903 to $1.4k per month
- Opportunity: $1.8k per month at x1.60 dormancy
- Estimated lifetime owners: 106.0k
- 94% positive across 2744 reviews · 12.1 reviews/month
Why it's flagged
- Developer silent for 3.3 years
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Store page localized in only 3 language(s)
- Last discounted 0 months ago, 12 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
Ambrosia is a 2021 indie visual novel from Shimobashira Workshop published by Kagura Games, part of an established doujin developer's catalog.
This title sits in a quiet zone: solid residuals in the low four-figures monthly, a loyal but modest installed base, and negligible developer engagement since mid-2022. It's neither moribund nor thriving. For a publisher seeking catalog depth in visual novels or a studio building a dormant-title portfolio, the math works, but the case rests on Kagura's ability to cross-sell to their own audience and any willingness to fund light revival (translation expansion, regional marketing). The game's position as a predecessor to Celesphonia also suggests franchise-collection play rather than standalone acquisition. Most realistic play: publishing.
- Risk: Reviews explicitly note this is an 'early-era' title outpaced by its sequel; players treating it as completionist filler rather than standalone draw.
- Risk: No developer updates in 38 months; any revival would require external resource commitment.
- Risk: Tiny concurrent playerbase (18 now, 42 peak 30d) means engagement signals are thin and community momentum is absent.
This case as Markdown · Estimates carry ±30-50% error per title.