Electrician Simulator
Take IT Studio! · 2022 · $17.99 · Adventure · deal grade A
- Estimated net residual revenue: $8.0k to $12.0k per month
- Opportunity: $13.0k per month at x1.30 dormancy
- Estimated lifetime owners: 127.5k
- 80%% positive across 4378 reviews · 89.3 reviews/month
Why it's flagged
- Developer active, last post 2 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 32 months ago
Analyst notes (AI-assisted)
A cozy-puzzle simulator where players repair household electronics and devices across residential jobs and a home workbench.
Electrician Simulator sits in a quiet but stable niche: $10k/mo residual revenue on a $572k lifetime base with 80% positive reviews and consistent 89 reviews/month. The game's core loop (component identification, repair sequencing) resonates with players seeking low-stress, educational gameplay, but design friction around item discovery, progression balancing, and DLC friction has capped engagement. For a publisher or revival-focused studio, this is a low-risk catalog add with clear community feedback on what would unlock the next growth phase without major engine work. Most realistic play: revival.
- Risk: Mainstream audience remains small despite 80% positive sentiment; niche genre (educational sim) has hard ceiling on viral growth.
- Risk: VR mode flagged as clunky by players (excessive searching); poor execution may damage perception if prioritized in marketing.
- Risk: Progression economy broken at mid-game (parts cost exceeds available funds); players report soft locks requiring restart, damaging retention.
This case as Markdown · Estimates carry ±30-50%% error per title.