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Electrician Simulator

Take IT Studio! · 2022 · $17.99 · Adventure · deal grade C

Measured on 2026-09-23 12:02 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $6.1k to $9.2k per month
  • Opportunity: $7.6k per month at x1.00 dormancy
  • Estimated lifetime owners: 162.0k
  • 80% positive across 4474 reviews · 68.1 reviews/month

Why it's flagged

  • Developer active, last post 3 months ago

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A hands-on electronics repair and circuit-building sandbox where players troubleshoot household devices and learn practical electrical concepts.

Electrician Simulator has carved out solid residual income with an 80% positive ratio and a mid-sized active base, driven by learners and hobbyists rather than hardcore gamers. The bench-work loop is mechanically sound, but the gap between tutorial and payable missions has created friction that limits session depth and replayability. This is a revival candidate for a publisher willing to shore up progression balancing and expand the mission economy, or a catalog acquisition for a studio seeking educational-crossover IP with modest but stable cash flow. Most realistic play: revival.

  • Risk: Niche audience (educational hobbyists, repair enthusiasts) limits organic discoverability and viral potential on Steam.
  • Risk: VR implementation is reportedly clunky ('Where's Waldo?' complaint), and no developer updates in under 2 months suggest limited studio bandwidth for iteration.
  • Risk: Early progression economy break (tutorial to first paid mission) is a known retention wall cited in reviews; fixing it requires content rebalance or tutorial redesign.

This case as Markdown · Estimates carry ±30-50% error per title.