ResidualPlaybeta Open the radar

Selfloss

Goodwin Games · 2024 · $24.99 · Action · deal grade B

Measured on 2026-09-23 19:45 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $980 to $1.5k per month
  • Opportunity: $1.6k per month at x1.35 dormancy
  • Estimated lifetime owners: 10.4k
  • 79% positive across 309 reviews · 6.7 reviews/month

Why it's flagged

  • Developer silent for 17 months
  • Studio quiet across its whole catalog
  • Last discounted 0 months ago, 11 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-24; the live figures above take precedence over any numbers in it.

Selfloss is a dark fantasy puzzle-platformer with emotional storytelling and hand-crafted visuals, released in 2024.

Selfloss generated $58k lifetime on 8k units with a 78% positive rating and maintains $1.1k/mo residual revenue despite near-zero current player count. The gap between review sentiment (strong) and engagement (dormant) suggests either discovery failure, narrative-driven replayability ceiling, or platform saturation at launch. Relevant for revival campaigns targeting narrative-adventure audiences or indie catalog acquisition, but requires clarity on why the game flatlined post-launch. Most realistic play: revival.

  • Risk: Peak player count of 2 in last 30 days indicates severe post-launch engagement cliff despite positive reviews; unclear if structural (game design, runtime length) or marketing (discoverability, positioning).
  • Risk: Developer studio status is 'fading' with only one title and no public activity for 15+ months; revival would require external resourcing.
  • Risk: Game sits on single-player narrative architecture; no multiplayer, workshop, or cards limit long-tail monetization and community engagement vectors.

This case as Markdown · Estimates carry ±30-50% error per title.