ResidualPlaybeta Open the radar

Sea Bubble

KST Studio · 2019 · $4.99 · Casual · deal grade B

Measured on 2026-09-21 17:21 UTC, 14 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $580 to $870 per month
  • Opportunity: $1.7k per month at x2.40 dormancy
  • Estimated lifetime owners: 2.3k
  • 98% positive across 59 reviews · 27.1 reviews/month

Why it's flagged

  • No developer announcement on record, ever
  • Studio inactive: no public activity across 1 tracked titles
  • Last build shipped 7.2 years ago
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-08-24; the live figures above take precedence over any numbers in it.

A couch-play arena brawler where two players compete to steal a bubble and reach the goal across five obstacle-filled maps.

Sea Bubble has a 98% positive review rate and strong player sentiment around local multiplayer, but generates only $725/mo residual revenue on $2.4k lifetime earnings, indicating it found a niche audience and stalled. The game's appeal to casual couch-gaming and party scenarios is narrow but genuine; revival through bundle deals, platform ports, or licensing for mobile/console could unlock dormant demand. KST Studio appears inactive, making acquisition of the IP straightforward if the publisher retains rights. Most realistic play: revival.

  • Risk: Couch-multiplayer games have saturated indie Steam catalogs; discoverability without active marketing or storefront placement is nearly zero at $4.99.
  • Risk: No recent developer posts, no active community engagement, and median session length of 0.325 hours suggests the game lacks post-launch support and retention loops.
  • Risk: Severe localization gap (84% untranslated, especially Spanish despite 47 Spanish reviews) indicates missed revenue in LATAM and EU markets.

This case as Markdown · Estimates carry ±30-50% error per title.