ResidualPlaybeta Open the radar

Sherlock Holmes Chapter One

Frogwares · 2021 · $44.99 · Action · deal grade C

Measured on 2026-10-05 05:10 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $11.2k to $16.8k per month
  • Opportunity: $14.0k per month at x1.00 dormancy
  • Estimated lifetime owners: 168.0k
  • 78% positive across 4581 reviews · 50.0 reviews/month

Why it's flagged

  • Developer active, last post 3 months ago
  • Studio active elsewhere (13 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 11 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A 2021 detective action-adventure from Frogwares set in young Sherlock Holmes' 1800s London, blending investigation puzzles with semi-open-world exploration and combat.

Chapter One sits in a quiet revenue band with solid four-figure monthly residuals and a durable 77% positive rate, suggesting core mystery fans remain engaged despite mixed sentiment on tone and UX. The title's IP ownership (Frogwares holds the Holmes adaptation rights under Enigma Sphere) and ongoing post-launch support make it defensible for a publisher seeking mid-catalog depth or a developer looking to inherit a live, low-maintenance franchise entry. Not a breakout candidate, but a stable earner with modest revival upside if pacing and UI pain points are addressed. Most realistic play: publishing.

  • Risk: Sherlock Holmes is in public domain in most territories but character portrayal and game-specific IP remain subject to Conan Doyle Estate and regional adaptation laws; any revival must clear existing Frogwares/publisher rights.
  • Risk: Playerbase is mid-sized and skews toward dedicated mystery fans; broader appeal is capped by polarized character design (young, stylized Holmes alienates purists) and semi-open-world structure that reviewers find dilutes investigation focus.
  • Risk: UX friction in case navigation and puzzle pacing is cited by multiple players as a barrier to engagement; legacy build decisions may be costly to refactor.

This case as Markdown · Estimates carry ±30-50% error per title.