Robin Hood - Sherwood Builders
MeanAstronauts · 2024 · $29.99 · Adventure · deal grade C
Measured on 2026-10-02 16:15 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $1.6k to $2.4k per month
- Opportunity: $2.0k per month at x1.00 dormancy
- Estimated lifetime owners: 41.0k
- 69% positive across 1124 reviews · 9.1 reviews/month
Why it's flagged
- Developer active, last post 0 months ago
- Last discounted 0 months ago, 12 sales in the last 12 months
- Proven demand elasticity: x1.5 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A 2024 first-person adventure sandbox where players build Robin Hood's Sherwood camp and engage in stealth-combat missions across medieval England.
Sherwood Builders has stabilized at modest but steady residuals after launch turbulence, with a 69% positive rating and a small but engaged core (27 players concurrent, 80% still playing). The title suffers from shallow narrative design and animation polish issues that reviewers flag consistently, yet it generates solid monthly cashflow with minimal developer overhead. For a niche publisher or revival-focused team, the combination of licensed Robin Hood IP appeal, base-building mechanics, and functional core loop suggests acquisition for catalog depth or a light content pass could unlock modest upside; however, the developer's apparent fade and lack of updates in 16+ months signal caution. Most realistic play: acquisition.
- Risk: Robin Hood is public-domain legend but historical-cultural depictions may require rights clearance depending on jurisdiction; confirm IP encumbrances before acquisition.
- Risk: No developer posts in 16+ months and studio status is 'fading'; code maintenance and platform compatibility updates may fall to buyer.
- Risk: 70% median sentiment masks deep complaints about shallow world-building, tedious dialogue, and repetitive design; upside is capped unless narratives and animations overhaul significantly.
This case as Markdown · Estimates carry ±30-50% error per title.