Heat and Run
DAMNATIO GAMES · 2022 · $10.99 · Action · deal grade B
Measured on 2026-09-24 07:04 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $691 to $1.0k per month
- Opportunity: $1.6k per month at x1.90 dormancy
- Estimated lifetime owners: 1.1k
- 93% positive across 30 reviews · 12.6 reviews/month
Why it's flagged
- Developer silent for 2.9 years
- Studio quiet across its whole catalog
- Store page localized in only 2 language(s)
Analyst notes (AI-assisted)
Note written 2026-08-23; the live figures above take precedence over any numbers in it.
Heat and Run is a 2D side-scrolling team shooter with MOBA-style character abilities and destructible map elements, currently in early access.
Heat and Run has maintained strong player sentiment (93% positive) and modest but steady residual revenue ($863/mo mid estimate) despite minimal marketing or dev activity for 8+ months. The 2D competitive shooter space remains underserved post-Fortnite decline, and the game's core loop (character builds, building mechanics, squad tactics) shows enough depth that players are requesting full launch and new content rather than abandoning it. This is primarily a revival play: the studio appears dormant but the game is not failing, making it a candidate for either acquisition by a publisher willing to complete development, or partnership with a live-ops team to sustain the community during a slower content cadence. Most realistic play: revival.
- Risk: Early access for 28+ months with no dev posts in 34 months suggests either technical debt or resource constraints; full launch roadmap clarity is essential before acquisition.
- Risk: Zero concurrent players at time of data snapshot and zero peak players in last 30 days indicates a severe retention cliff or seasonal dormancy; matchmaking viability is unknown.
- Risk: Niche 2D competitive shooter with 896 lifetime units and $2.5k lifetime net revenue is a tiny addressable base; growth depends entirely on revival marketing and content.
This case as Markdown · Estimates carry ±30-50% error per title.