ResidualPlaybeta Open the radar

Hard West 2

Ice Code Games · 2022 · $29.99 · Action · deal grade B

Measured on 2026-10-05 19:14 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.1k to $3.1k per month
  • Opportunity: $3.5k per month at x1.35 dormancy
  • Estimated lifetime owners: 109.0k
  • 82% positive across 3236 reviews · 13.9 reviews/month

Why it's flagged

  • Developer silent for 16 months
  • Studio active elsewhere (3 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 7 sales in the last 12 months
  • Proven demand elasticity: x1.5 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-22; the live figures above take precedence over any numbers in it.

Hard West 2 is a turn-based tactical shooter set in a supernatural Wild West, blending XCOM-style combat with card-based character progression and story-driven missions across a world map.

Hard West 2 has quietly generated $649k lifetime revenue with 81.9% positive sentiment and a stable 12.7 reviews/month, suggesting a durable niche audience for Western tactical games. However, the title sits dormant (no developer posts in 14 months, peak 28 players in last 30 days) and faces persistent balance complaints that hint at design friction between accessibility and difficulty. For a publisher willing to greenlight a modest live-ops pass or a focused rebalance patch, this is a low-risk catalog hold with $2,371/mo residual revenue; for a studio seeking to revive or acquire, the risk-reward calculus hinges on whether the original Hard West 1 IP is portable and whether returning to this sequel's mixed legacy is strategically worthwhile. Most realistic play: watch.

  • Risk: Tactical combat balance remains contentious; players consistently report difficulty curves that force easy-mode playthroughs, undercutting the game's depth appeal and limiting replay value.
  • Risk: Core systems (visibility, height-based targeting, hit probability) generate frustration; player feedback suggests mechanical polish gaps that a post-launch patch could address but require engineering resource.
  • Risk: Studio communication has ceased (14 months since last dev post); no announced plans for DLC, balance updates, or sequel signal waning publisher commitment.

This case as Markdown · Estimates carry ±30-50% error per title.