Made in Abyss: Binary Star Falling into Darkness
Chime Corporation · 2022 · $59.99 · Action · deal grade A
Measured on 2026-09-26 02:56 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $8.8k to $13.2k per month
- Opportunity: $17.6k per month at x1.60 dormancy
- Estimated lifetime owners: 107.0k
- 79% positive across 2814 reviews · 29.3 reviews/month
Why it's flagged
- Developer silent for 3.8 years
- Studio inactive: no public activity across 2 tracked titles
- Store page localized in only 4 language(s)
- Last discounted 0 months ago, 8 sales in the last 12 months
- Proven demand elasticity: x1.6 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A 2022 action-adventure spinoff of the Made in Abyss anime, built around player-created characters exploring a procedurally-varied underground world.
Binary Star holds a modest but resilient audience, converting anime fandom into sustained engagement across mid-tier reviews and nearly 80% positive sentiment. The title occupies a rare niche: licensed anime game with a devoted core rather than a cash-grab tie-in. For a publisher holding Spike Chunsoft IP or seeking anime-game catalog depth, this represents solid baseline revenue with low servicing overhead. The opportunity lies not in growth but in understanding why exploration mechanics resonated enough to sustain four-plus years of residual play. Most realistic play: licensing.
- Risk: Made in Abyss intellectual property is held by creator Akihito Tsukushi and likely co-managed by publisher; any future expansion or revival requires rights clearance beyond the original 2022 deal.
- Risk: Developer Chime Corporation shows no recent public activity, creating uncertainty around maintenance patches, console ports, or engine modernization if ownership transfers.
- Risk: Anime-game audiences are volatile; sentiment remains strong but peak concurrent play is minimal, constraining upside from marketing spend alone.
This case as Markdown · Estimates carry ±30-50% error per title.