ResidualPlaybeta Open the radar

Potion Permit

MassHive Media · 2022 · $19.99 · Action · deal grade C

Measured on 2026-10-05 05:04 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $3.1k to $4.6k per month
  • Opportunity: $3.9k per month at x1.00 dormancy
  • Estimated lifetime owners: 176.0k
  • 79% positive across 5471 reviews · 31.0 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • Last discounted 0 months ago, 9 sales in the last 12 months
  • Proven demand elasticity: x1.3 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-22; the live figures above take precedence over any numbers in it.

A cozy life-sim where you're an alchemist healing townsfolk through potion-craft, dating, and farming in a charming pixel-art village.

Potion Permit has quietly sustained $3.7k/mo residual revenue across 139k lifetime units with 79% positive sentiment, suggesting strong retention among its core cozy-game audience. The 31 DLC items indicate a monetization strategy that players find aggressive, but the game's median playtime (25 hours) and 40% still-playing rate show compelling loop design. For publishers seeking stable catalog performers in the life-sim genre, or revival strategists willing to address repetition complaints and DLC perception, this is a profitable but undermarketed title worth closer evaluation. Most realistic play: publishing.

  • Risk: Core loop widely criticized as repetitive by 15+ hours in; players hit a ceiling where 'one more day' appeal fades, limiting long-tail engagement and word-of-mouth.
  • Risk: DLC pricing model (31 items on a $19.99 base) actively frustrates paying players and appears to cannibalize goodwill; recalibrating monetization post-acquisition could recapture lapsed players.
  • Risk: Developer communication is sparse (1 post in last year, 10.6 months since last dev update), limiting ability to patch quality-of-life issues or respond to community sentiment.

This case as Markdown · Estimates carry ±30-50% error per title.