Chicken Hill
梗立游戏 · 2025 · $2.99 · Adventure · deal grade B
Measured on 2026-09-23 14:29 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $920 to $1.4k per month
- Opportunity: $1.5k per month at x1.30 dormancy
- Estimated lifetime owners: 45.4k
- 99% positive across 1189 reviews · 45.9 reviews/month
Why it's flagged
- Developer active, last post 4 months ago
- Store page localized in only 1 language(s)
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
A minimalist 2025 adventure game about climbing a hill, built around collectible stickers and a hidden narrative turn.
Chicken Hill punches above its weight: despite near-zero marketing footprint and a tiny concurrent playerbase, it maintains remarkable engagement metrics (99% positive, 60% returning play, solid four-figure monthly residuals) on a budget-tier price point. The sticker mechanic and dark-twist hook suggest deliberate design for replayability and social sharing. For a publisher or revival partner, this is a low-risk catalog add with proven word-of-mouth traction in non-English markets; for a studio seeking IP licensing or IP revival plays, the minimalist aesthetic and narrative twist offer design templates worth studying. Most realistic play: publishing.
- Risk: Extremely small concurrent audience (single digits) means network effects and community momentum are nonexistent; growth from this baseline would require external marketing or platform features.
- Risk: No cloud save or workshop integration limits stickiness and user-generated-content upside, though these omissions may reflect developer intent rather than capability gaps.
- Risk: Developer has only one published title and no recent community posts (last engagement three months ago); organizational continuity and post-acquisition support capacity unclear.
This case as Markdown · Estimates carry ±30-50% error per title.