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Esports History

Quantum Gear Studios · 2024 · $9.99 · Indie · deal grade D

Measured on 2026-09-26 18:10 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $278 to $418 per month
  • Opportunity: $348 per month at x1.00 dormancy
  • Estimated lifetime owners: 15.6k
  • 78% positive across 409 reviews · 4.8 reviews/month

Why it's flagged

  • Developer active, last post 7 months ago
  • Last discounted 1 months ago, 8 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-19; the live figures above take precedence over any numbers in it.

A turn-based esports management sim where you build and compete with a counter-strike team through tournaments and career milestones.

Esports History has quietly accumulated solid lifetime revenues on a modest install base, with a core audience that finds genuine value in its time-management loop and thematic niche. The title sits in a sparse category, esports management, where genre fatigue is low but player expectations around content depth and progression ceiling are rising. For a publisher seeking catalog depth in indie strategy or an experimental studio exploring esports-adjacent mechanics, the foundation is playable; for a revival, the community signal is clear and actionable. Most realistic play: watch.

  • Risk: Esports management is underserved but also undermonetized; the title's retention curve suggests a hard content ceiling that buyers would need to break through with expansion or live features.
  • Risk: Solo developer studio with one shipped title and no post-launch content plan visible; scaling or supporting a revival campaign would require external capacity.
  • Risk: Sentiment has dipped 12 points recently despite fresh promotional activity; player feedback hints at progression fatigue after the main campaign concludes.

This case as Markdown · Estimates carry ±30-50% error per title.