Fate/Samurai Remnant
KOEI TECMO GAMES CO., LTD. · 2023 · $39.99 · Action · deal grade A
Measured on 2026-10-05 00:39 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $4.1k to $6.2k per month
- Opportunity: $7.0k per month at x1.35 dormancy
- Estimated lifetime owners: 201.0k
- 91% positive across 7063 reviews · 20.7 reviews/month
Why it's flagged
- Developer silent for 13 months
- Studio active elsewhere (71 titles tracked), so this one may welcome a partner
- Last discounted 0 months ago, 8 sales in the last 12 months
- Proven demand elasticity: x2.7 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
Fate/Samurai Remnant is a 2023 action RPG from Koei Tecmo blending the Fate franchise IP with samurai-era Japanese history and real-time combat.
This title punches above its current visibility: a mid-sized owner base is generating solid four-figure monthly residuals on a premium price point, with strong regional performance in East Asia and China, and 90%+ positive sentiment from an engaged core. The live figures above suggest modest but stable cash-on-cash returns. Risk is concentrated in licensed IP dependency and a playerbase skewing heavily toward series fans rather than action RPG generalists, but the combination of Koei Tecmo's expertise and Type-Moon's Fate universe creates defensible long-tail appeal. A quiet title worth watching for stabilization, or acquiring if Fate/franchise publishing rights become accessible. Most realistic play: watch.
- Risk: Game operates under Type-Moon/Fate IP license; any revival or catalog expansion hinges on license terms and renewal appetite, neither of which are visible here.
- Risk: Player base is shallow and niche; current momentum reflects franchise diehards rather than broader action RPG appeal, limiting upside without major content injection or marketing reframe.
- Risk: New Game+ gating of story endings and perceived final-act pacing issues are recurring friction points; addressing them would require active post-launch investment.
This case as Markdown · Estimates carry ±30-50% error per title.