ResidualPlaybeta Open the radar

Darfall

SquareNite · 2025 · $24.99 · Indie · deal grade B

Measured on 2026-09-23 18:24 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.1k to $1.6k per month
  • Opportunity: $1.8k per month at x1.35 dormancy
  • Estimated lifetime owners: 19.6k
  • 72% positive across 504 reviews · 6.3 reviews/month

Why it's flagged

  • Developer silent for 15 months
  • Studio quiet across its whole catalog
  • Last discounted 0 months ago, 8 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-23; the live figures above take precedence over any numbers in it.

Darfall is a real-time tactics game with Warcraft 3-style combat and base-building, released in early 2025 by indie studio SquareNite.

Darfall has shipped with solid craft (72% positive, no bugs reported) and a playable core loop, but arrived without post-launch momentum or visible developer roadmap. At $1,224/mo residual revenue and only 5 concurrent players, it sits in the graveyard zone where small RTS/tactics titles often die quietly. The opportunity is niche: a publisher willing to fund modest live-ops (seasonal cosmetics, balance patches, YouTube partnerships) or a larger studio acquiring the engine and design bones for a strategic IP revival could unlock hidden demand among tactics-game enthusiasts starved for new mid-scale titles. Most realistic play: publishing.

  • Risk: RTS and tactics genres have contracted significantly; player base is fragmented across older franchises (StarCraft, Warcraft 3 remaster) and niche indie hits, making discovery and retention exceptionally hard at $24.99.
  • Risk: No post-launch developer communication for 13+ months signals either resource exhaustion or abandonment of planned content; rebuilding player trust requires transparent roadmap and regular updates.
  • Risk: Campaign is reported as very short and story weak, limiting single-player retention; multiplayer or endless modes are absent or underdeveloped, reducing long-tail engagement.

This case as Markdown · Estimates carry ±30-50% error per title.