ResidualPlaybeta Open the radar

Nickelodeon All-Star Brawl 2

Fair Play Labs · 2023 · $49.99 · Action · deal grade B

Measured on 2026-10-05 09:19 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $1.3k to $1.9k per month
  • Opportunity: $2.1k per month at x1.35 dormancy
  • Estimated lifetime owners: 40.6k
  • 77% positive across 1793 reviews · 5.1 reviews/month

Why it's flagged

  • Developer silent for 23 months
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • 43% of reviews come from key activations (excluded from revenue estimates)
  • Last discounted 0 months ago, 12 sales in the last 12 months
  • Proven demand elasticity: x1.5 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

Nickelodeon All-Star Brawl 2 is a platform fighter featuring Nick IP characters with a slime-based mechanical twist.

NASB2 maintains solid mid-range residuals and a 77% positive rating despite minimal ongoing support and a tiny active playerbase. The licensed IP and 7 DLC packs suggest a title that was positioned for live-service momentum but lost studio attention; the game's unique slime mechanic and competitive foundation have genuine enthusiast appeal, particularly in the platform-fighter community. This is acquisition-viable only if the buyer can secure Nickelodeon renewal and commit to modest but focused post-launch ops, or a publishing partner willing to explore regional licensing gaps (Russian localization is notably thin). Most realistic play: acquisition.

  • Risk: Game rights depend on Nickelodeon IP agreement held by GameMill Entertainment; acquiring the code alone yields no right to publish or exploit the franchise.
  • Risk: Ranked mode stability is a known friction point; competitive viability erodes if netcode or matchmaking is not addressed.
  • Risk: Platform-fighter audience is niche and highly competitive; player retention depends on regular balance patches and tournament visibility.
  • Risk: Developer studio shows no recent output (single title, no posts in 21+ months); institutional knowledge and roadmap continuity are at risk.

This case as Markdown · Estimates carry ±30-50% error per title.