ResidualPlaybeta Open the radar

私のリアルは充実しすぎている フルボイス版

TetraScope · 2022 · $9.99 · Adventure · deal grade A

Measured on 2026-09-24 10:49 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.9k to $4.3k per month
  • Opportunity: $6.9k per month at x1.90 dormancy
  • Estimated lifetime owners: 213.0k
  • 96% positive across 5488 reviews · 58.2 reviews/month

Why it's flagged

  • Developer silent for 2.5 years
  • Studio quiet across its whole catalog
  • Store page localized in only 2 language(s)

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A full-voice Japanese visual novel about finding fulfillment in real life through interconnected character routes and branching narratives.

This title punches above its quiet profile: nearly 170k lifetime units, 96% positive sentiment, and solid four-figure monthly residuals with minimal marketing spend or discount activity. The game's strength lies in exceptionally high player retention (65% still playing) and dense positive review volume (primarily from Korean and Simplified Chinese audiences), signaling organic word-of-mouth appeal in underserved East Asian markets. For a publisher seeking catalog depth in the visual-novel category or a developer exploring localization-driven revivals, the dormant Korean and Chinese communities represent material opportunity; for an acquirer, the title's modest current player base and one-off developer status suggest realistic valuation. Most realistic play: publishing.

  • Risk: Core audience is concentrated in Korean and Simplified Chinese; weak English-language traction limits broader Western revival potential without substantial re-marketing.
  • Risk: Developer (TetraScope) has posted no updates for nearly 29 months; revival or DLC support would require external publishing partnership or acquisition of ongoing development.
  • Risk: Visual novel genre lacks technical differentiation; player churn risk is high post-completion unless new content or franchise expansion is planned.

This case as Markdown · Estimates carry ±30-50% error per title.