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Frog Island

DevFrog · 2026 · $7.99 · Indie · deal grade B

Measured on 2026-09-24 03:47 UTC, 21 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.9k to $4.3k per month
  • Opportunity: $4.7k per month at x1.30 dormancy
  • Estimated lifetime owners: 3.5k
  • 95% positive across 119 reviews · 53.4 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 1 months ago, 1 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-30; the live figures above take precedence over any numbers in it.

A cozy creature-collector life sim where players care for frogs on an island, with fishing, bug-catching, and crafting minigames.

Frog Island launched fresh in 2026 to strong community enthusiasm (94% positive, nearly 50 reviews/month) and healthy residual revenue. The developer shows active engagement: dev communication within weeks, a live patch responding to player feedback on minigame difficulty, and clear passion for the title. This is a rare case of a debut indie that arrived polished enough to earn sustainable engagement; the question is whether it has legs as a catalog item or revival opportunity, or whether its core cozy-collector appeal is already saturating its addressable audience. Most realistic play: watch.

  • Risk: Cozy-collector genre is crowded; differentiation rests entirely on frog IP and art style, which may have limited staying power versus established franchises like Neko Atsume.
  • Risk: Minigame design (fishing, bug-catching, washing) is polarizing; some players find controls unintuitive or progression gated in ways that frustrate casual audiences.
  • Risk: Single-studio, single-title publisher with no track record; dev continuity and long-term support roadmap are unproven.

This case as Markdown · Estimates carry ±30-50% error per title.