Frog Island
DevFrog · 2026 · $7.99 · Indie · deal grade B
Measured on 2026-08-30 03:56 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $2.5k to $3.7k per month
- Opportunity: $4.0k per month at x1.30 dormancy
- Estimated lifetime owners: 2.6k
- 94%% positive across 90 reviews · 46.2 reviews/month
Why it's flagged
- Developer active, last post 0 months ago
- Last build shipped 0 months ago
- Store page localized in only 1 language(s)
Analyst notes (AI-assisted)
Note written 2026-08-30; the live figures above take precedence over any numbers in it.
A cozy creature-collector life sim where players care for frogs on an island, with fishing, bug-catching, and crafting minigames.
Frog Island launched fresh in 2026 to strong community enthusiasm (94% positive, nearly 50 reviews/month) and healthy residual revenue. The developer shows active engagement: dev communication within weeks, a live patch responding to player feedback on minigame difficulty, and clear passion for the title. This is a rare case of a debut indie that arrived polished enough to earn sustainable engagement; the question is whether it has legs as a catalog item or revival opportunity, or whether its core cozy-collector appeal is already saturating its addressable audience. Most realistic play: watch.
- Risk: Cozy-collector genre is crowded; differentiation rests entirely on frog IP and art style, which may have limited staying power versus established franchises like Neko Atsume.
- Risk: Minigame design (fishing, bug-catching, washing) is polarizing; some players find controls unintuitive or progression gated in ways that frustrate casual audiences.
- Risk: Single-studio, single-title publisher with no track record; dev continuity and long-term support roadmap are unproven.
This case as Markdown · Estimates carry ±30-50%% error per title.