Legend of Grimrock 2
Almost Human Games · 2014 · $23.99 · Adventure · deal grade B
Measured on 2026-10-04 20:35 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $852 to $1.3k per month
- Opportunity: $2.0k per month at x1.90 dormancy
- Estimated lifetime owners: 230.0k
- 91% positive across 4087 reviews · 8.3 reviews/month
Why it's flagged
- Developer silent for 4.5 years
- Studio inactive: no public activity across 2 tracked titles
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 11 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-25; the live figures above take precedence over any numbers in it.
Legend of Grimrock 2 is a first-person grid-based dungeon crawler that revived the 1987 Eye of the Beholder formula with modern puzzle design and community modding support.
This 2014 title maintains a tight, engaged community (90%+ positive, 38-median hours per player) and generates solid monthly residuals despite a dormant studio. The franchise has devoted fans explicitly requesting a third installment, and the workshop ecosystem (569 mods) shows sustainable replay value. For a publisher seeking a proven IP with low acquisition friction and clear revival potential, this represents an undervalued catalog play: the game works, fans want more, and the developer infrastructure is intact if underutilized. Most realistic play: acquisition.
- Risk: Studio status is inactive; acquiring the IP and updating backend infrastructure (workshop, cloud, seasonal events) would require external investment.
- Risk: Dungeon-crawler genre has widened since 2014; a sequel or remaster must differentiate against modern Souls-likes and roguelikes.
- Risk: Engine and codebase age unknown; porting to newer platforms or modernizing rendering may require substantial work.
This case as Markdown · Estimates carry ±30-50% error per title.