Stonehearth
Radiant Entertainment · 2018 · $19.99 · Indie · deal grade B
Measured on 2026-09-23 11:02 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $1.5k to $2.2k per month
- Opportunity: $3.5k per month at x1.90 dormancy
- Estimated lifetime owners: 532.0k
- 75% positive across 13078 reviews · 17.1 reviews/month
Why it's flagged
- Developer silent for 7.9 years
- Studio inactive: no public activity across 1 tracked titles
- Store page localized in only 1 language(s)
Analyst notes (AI-assisted)
Note written 2026-08-22; the live figures above take precedence over any numbers in it.
A voxel-based village-building sim with job-system depth that accumulated 531k lifetime players before developer shutdown.
Stonehearth sits at an inflection point: strong foundation (75% positive lifetime, 32-hour median playtime, 1,302 workshop mods), dormant revenue ($1.8k/mo residual), and a survivor community keeping it playable through patches. The studio closure and lack of dev communication since early 2024 have created acquisition opportunity for a publisher willing to field a small maintenance team or outsource to the active modding collective. Not a turnaround candidate, but a defensible evergreen catalog addition with near-zero marketing overhead and mod-driven retention. Most realistic play: acquisition.
- Risk: Multiple reviews report hard crashes and softlocks; no dev patches in 93 months means engine debt and compatibility drift as OS/GPU drivers evolve.
- Risk: Player sentiment is volatile (75% positive overall but recent reviews heavily negative); perception of 'abandonware' may suppress new user acquisition even under new ownership.
- Risk: Radiant Entertainment dissolved post-2018 and Kickstarter backers remain unresolved; any acquisition must include clear IP and trademark verification and potential legal cleanup.
This case as Markdown · Estimates carry ±30-50% error per title.