Sex, Please
Evil Boobs Cult · 2024 · $5.99 · Action · deal grade C
Measured on 2026-10-05 11:23 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $2.0k to $3.0k per month
- Opportunity: $2.5k per month at x1.00 dormancy
- Estimated lifetime owners: 131.0k
- 74% positive across 3746 reviews · 57.5 reviews/month
Why it's flagged
- Developer active, last post 2 months ago
- Studio active elsewhere (7 titles tracked), so this one may welcome a partner
- Store page localized in only 3 language(s)
- Last discounted 0 months ago, 10 sales in the last 12 months
- Proven demand elasticity: x1.7 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-09-13; the live figures above take precedence over any numbers in it.
Sex, Please is a transgressive action game that deliberately provokes through graphic narrative and surreal violence, earning a devoted cult following despite its extreme content.
This title occupies a narrow but defensible niche: it generates solid three-figure monthly residuals from a small, highly engaged player base with exceptional review velocity and strong sentiment for its genre. The game's recent developer activity, lack of discounting strategy, and 74% positive rating (despite its confrontational design) suggest an undersized but sustainable audience. A publishing or licensing partner could expand reach in underserved markets (Simplified Chinese, Russian player bases are proportionally large) or explore adjacent content formats, but acquisition carries reputational risk and limited upside given the tiny concurrent player count and absence of ongoing monetization events. Most realistic play: publishing.
- Risk: Micro player population (single-digit concurrent) means any revenue depends on continued word-of-mouth and new review visibility rather than retention or engagement depth.
- Risk: Extreme content and transgressive design intentionally alienate mainstream audiences; expansion requires either niche-market localization or acceptance of polarized reception.
- Risk: No cloud save support and minimal technical features (one achievement, no workshop, no cards beyond baseline) limit potential engagement hooks or platform cross-sell opportunities.
This case as Markdown · Estimates carry ±30-50% error per title.