ResidualPlaybeta Open the radar

PICO PARK 2

TECOPARK · 2024 · $8.99 · Action · deal grade B

Measured on 2026-10-05 05:22 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.1k to $3.2k per month
  • Opportunity: $3.6k per month at x1.35 dormancy
  • Estimated lifetime owners: 162.0k
  • 88% positive across 4775 reviews · 40.8 reviews/month

Why it's flagged

  • Developer silent for 17 months
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Last discounted 0 months ago, 7 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A couch co-op puzzle-action game where teams solve timed physics challenges and inevitably blame each other.

Pico Park 2 is a quiet, well-liked title with solid residual revenue and a loyal, engaged community that plays in short bursts (median six hours). The game has never been discounted in 12 months, carries no licensed IP risk, and occupies a niche sweet spot between party games and puzzle platformers. For a publisher or acquisition-focused studio, the appeal lies not in scale but in sustainable low-friction monetization and a proven formula ready for regional expansion or cross-platform porting. Most realistic play: publishing.

  • Risk: Couch co-op is a saturated niche; growth beyond the current player base requires network effects or major platform expansion (console ports, mobile) that the developer has not yet pursued.
  • Risk: No workshop support, card drops, or cosmetic economy levers; revenue optimization is limited to price and DLC, both already modest.
  • Risk: Developer has posted no updates in over 15 months, though the game is live and earning; dormant communication may risk player churn if friction reports (controller compatibility, platform parity) are not addressed.

This case as Markdown · Estimates carry ±30-50% error per title.