ResidualPlaybeta Open the radar

Braid

Number None · 2009 · $14.99 · Casual · deal grade B

Measured on 2026-10-02 06:47 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $449 to $674 per month
  • Opportunity: $843 per month at x1.50 dormancy
  • Estimated lifetime owners: 521.0k
  • 93% positive across 9956 reviews · 7.0 reviews/month

Why it's flagged

  • Developer active, last post 4 months ago
  • No Steam discount in 2.6 years (deepest tracked: -80%)

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A 2009 puzzle-platformer with time-manipulation mechanics and philosophical narrative that established Jonathan Blow as a major indie auteur.

Braid holds strong residuals on modest player counts, suggesting a durable back-catalog title with cultural weight and consistent discovery-driven purchases. The 93% positive rating and nine-thousand-plus reviews reflect canonical status rather than active community churn. For a publisher or platform seeking catalog depth, this is a quiet earner with minimal support overhead; for a potential acquirer, the single-title studio and original IP create clean ownership, but the game's age and niche appeal mean growth levers are limited. Most realistic play: acquisition.

  • Risk: Nearly fifteen years old with minimal ongoing player acquisition outside seasonal sales; growth potential is constrained.
  • Risk: Built on aging engine and toolchain; any revival campaign would require porting or remaster investment to reach modern platforms.
  • Risk: Developer Jonathan Blow is closely associated with the title's identity and legacy; acquisition value depends heavily on whether creative involvement is required or negotiable.

This case as Markdown · Estimates carry ±30-50% error per title.