ResidualPlaybeta Open the radar

Mind Over Magnet

Game Maker's Toolkit · 2024 · $9.99 · Adventure · deal grade B

Measured on 2026-10-05 20:23 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $715 to $1.1k per month
  • Opportunity: $1.5k per month at x1.65 dormancy
  • Estimated lifetime owners: 54.0k
  • 89% positive across 1432 reviews · 12.2 reviews/month

Why it's flagged

  • Developer silent for 23 months
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 6 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-24; the live figures above take precedence over any numbers in it.

A short puzzle-adventure game about magnetism mechanics, made by Game Maker's Toolkit.

Mind Over Magnet has quietly accrued $125k lifetime revenue on 42.7k units with 88.7% positive sentiment, averaging $897/mo residual income. The 21-month-old title shows no active development (last dev post 21 months ago) and zero promotions in 12 months, yet maintains healthy review velocity (12.3/mo) and strong player satisfaction among its core audience. The game is well-suited for a quiet-catalog acquisition or a revival push targeting educational channels and young-player demographics, where the accessible difficulty curve and clear mechanical tutoring are genuine strengths. Not blockbuster material, but a stable, low-friction addition to a publisher's evergreen portfolio. Most realistic play: acquisition.

  • Risk: Peak concurrent players now at 0; 16.7% still-playing rate suggests one-play-through audience with minimal retention mechanics.
  • Risk: Developer (GMTK, primarily known for YouTube education content) shows 21-month radio silence; acquisition assumes no ongoing creative vision or franchise roadmap.
  • Risk: Difficulty scaling controversy in reviews: players split sharply on whether 2.3-hour median length and gentle mechanics suit the price point or audience.

This case as Markdown · Estimates carry ±30-50% error per title.