Kong: Survivor Instinct
7Levels · 2024 · $24.99 · Action · deal grade B
Measured on 2026-09-23 19:13 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $790 to $1.2k per month
- Opportunity: $1.3k per month at x1.35 dormancy
- Estimated lifetime owners: 13.4k
- 74% positive across 373 reviews · 5.4 reviews/month
Why it's flagged
- Developer silent for 22 months
- Studio quiet across its whole catalog
Analyst notes (AI-assisted)
Note written 2026-08-23; the live figures above take precedence over any numbers in it.
A 2D action-platformer sequel to a Godzilla vs. Kong property with exploration and combat mechanics, released in 2024.
Kong: Survivor Instinct generated $77.8k lifetime on ~10.6k units, leaving $986/mo residual income on a quiet catalog. The title carries licensed IP risk (Legendary's Godzilla vs. Kong franchise) that blocks acquisition; however, the game's core 74% positive sentiment, recent $24.99 price point with minimal discount pressure, and zero post-launch updates suggest dormant potential for a small publishing refresh or regional marketing push. Fits best as a monitoring opportunity or a test case for quiet licensed-property revival, not acquisition. Most realistic play: watch.
- Risk: Godzilla vs. Kong IP owned by Legendary Entertainment; publisher 7Levels cannot be acquired without rights clearance, limiting strategic control.
- Risk: Zero developer posts in 20 months and studio status flagged as 'fading'; support and patching infrastructure appear dormant.
- Risk: Player base has collapsed to 2 concurrent (peak 30d also 2); franchise dependency and mixed messaging ('conditional recommend') on source-material fandom suggest narrow audience.
- Risk: Median playtime 8.6 hours and still-playing rate at 0% indicate completed-and-abandoned player pattern, limiting DLC or season-pass revenue.
This case as Markdown · Estimates carry ±30-50% error per title.