ResidualPlaybeta Open the radar

Stranger Things VR

Tender Claws · 2024 · $24.99 · Action · deal grade B

Measured on 2026-09-24 07:49 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $212 to $318 per month
  • Opportunity: $424 per month at x1.60 dormancy
  • Estimated lifetime owners: 1.2k
  • 74% positive across 31 reviews · 1.5 reviews/month

Why it's flagged

  • No developer announcement on record, ever

Analyst notes (AI-assisted)

Note written 2026-09-20; the live figures above take precedence over any numbers in it.

A VR action game set in the Stranger Things universe, developed by Tender Claws and launched in 2024.

Stranger Things VR holds solid residual revenue with strong immersion reviews, but faces a critical window: Netflix retains IP control and typically winds down licensed games as franchises cool. The title's core appeal is extremely niche (VR-capable fans of the show), resulting in a mid-sized owner base and minimal concurrent players despite positive sentiment. Acquisition is not feasible; the realistic play is a publishing or marketing revival campaign that leverages the show's cultural moments or a licensing negotiation with Netflix if the game has underperformed their expectations. Most realistic play: licensing.

  • Risk: Netflix owns the Stranger Things IP and retains final say on monetization, content updates, and continued availability; the game may be delisted or frozen if the streamer deprioritizes it.
  • Risk: VR addressable market is small and hardware-dependent; players reporting motion sensitivity abandonment suggests the design may have a hard ceiling on reach.
  • Risk: Median session length is under 23 minutes and peak 30-day concurrent is near zero, indicating the current user cohort is dormant or one-time players rather than a live community.

This case as Markdown · Estimates carry ±30-50% error per title.