Rebel Galaxy
Double Damage Games · 2015 · $19.99 · Action · deal grade C
Measured on 2026-09-25 23:41 UTC, 10 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $1.2k to $1.8k per month
- Opportunity: $1.5k per month at x1.00 dormancy
- Estimated lifetime owners: 472.0k
- 85% positive across 8397 reviews · 13.8 reviews/month
Why it's flagged
- Developer active, last post 1 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last discounted 1 months ago, 11 sales in the last 12 months
- Proven demand elasticity: x2.1 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-22; the live figures above take precedence over any numbers in it.
A 2D space-trading action game with naval-combat feel, light progression, and casual replayability.
Rebel Galaxy sits in a sweet spot: $2.7k/mo residual revenue on $2M+ lifetime net, 85% positive sentiment, and a tight core audience that logs 30+ median hours. The franchise has console provenance (PS4/PS5 mentions in reviews) and modest but consistent Steam activity (25 reviews/mo, 10 promotions in 12 months). This is a quiet earner suitable for revival investment or IP licensing if Double Damage Games (operating, two titles) is open to partnerships, especially given player appetite for a sequel referenced in player feedback. Most realistic play: revival.
- Risk: Niche genre (2D space sandbox) with weak mainstream traction (22 concurrent players, grade B); sequel or expanded universe would need to broaden appeal beyond existing 470k-unit installed base.
- Risk: Game is 9+ years old on aging tech; modernization for console or next-gen platforms would require significant engineering lift.
- Risk: Developer communication is sparse (0.8 months since last post, 3 posts/year); studio capacity for ongoing support or live-service expansion unclear.
This case as Markdown · Estimates carry ±30-50% error per title.