ResidualPlaybeta

Rebel Galaxy

Double Damage Games · 2015 · $19.99 · Action · deal grade A

  • Estimated net residual revenue: $2.7k to $4.1k per month
  • Opportunity: $5.1k per month at x1.50 dormancy
  • Estimated lifetime owners: 470.9k
  • 85%% positive across 8379 reviews · 31.8 reviews/month

Why it's flagged

  • Developer active, last post 1 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Last build shipped 10.3 years ago
  • Last discounted 1 months ago, 10 sales in the last 12 months
  • Proven demand elasticity: x2.1 review velocity during past deep sales

Analyst notes (AI-assisted)

A 2015 2D space-combat freelancer with naval-style broadside combat, ship upgrading, and a low-stress single-player campaign that still draws steady player engagement.

Rebel Galaxy generates $3.4k/mo residual revenue from a tight, replayable core loop that players explicitly compare favorably to EVE Online and Everspace. The 85% positive score and 31 reviews/month indicate durable affection rather than nostalgia; the audience wants a sequel or spiritual successor more than fixes to this title. For a publisher seeking a low-risk IP revival or a developer licensing the mechanics for a modern remake, the installed base and genre positioning (casual sci-fi vs. hardcore 4X) offer clear expansion vectors. Most realistic play: licensing.

  • Risk: Space-combat indie market is crowded; EVE, Star Citizen, Everspace 2, and Outer Wilds have shifted player expectations toward larger scope or deeper simulation since 2015.
  • Risk: Nine-year-old codebase may not scale to modern platforms (VR, cloud, console revivals) without significant rework.
  • Risk: Double Damage has only two titles in catalogue; revival or sequel success depends on whether core team is available and willing to revisit the IP.

This case as Markdown · Estimates carry ±30-50%% error per title.