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神树残响(Echoes of the Divine Tree)

Seventeen horns · 2025 · $11.99 · Adventure · deal grade B

Measured on 2026-09-23 17:50 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $724 to $1.1k per month
  • Opportunity: $1.6k per month at x1.80 dormancy
  • Estimated lifetime owners: 24.1k
  • 95% positive across 937 reviews · 9.0 reviews/month

Why it's flagged

  • Developer active, last post 6 months ago
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • No Steam discount in 4.0 years (deepest tracked: -0%)

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A 2025 adventure title from Chinese developer Seventeen Horns that blends narrative and exploration with strong player retention despite minimal marketing presence.

Echoes of the Divine Tree sits in an interesting quiet zone: it has generated solid lifetime revenue and maintains a 95% positive rating, yet sees virtually no promotional activity and attracts modest current traffic. The game appeals primarily to Chinese-speaking audiences (560 of 585 Steam reviews in Simplified Chinese) but shows multilingual review traction across Japanese, Korean, Russian and English. For a publisher or studio looking to expand a niche title into new territories or for an acquirer betting on dormant intellectual property with proven player affinity, this represents a low-risk, low-visibility opportunity. The near-zero discount cadence in the past 48 months suggests either intentional pricing discipline or simple business inertia. Most realistic play: publishing.

  • Risk: Current monthly residuals sit in a mid-range estimate ($873–$1,310/mo); the game's future revenue depends heavily on whether Asian or Western audiences can be cultivated through localization or marketing campaigns.
  • Risk: Last developer communication was nearly five months ago; no recent patches or feature work signals possible maintenance drift as the game matures.
  • Risk: Single-language localization gap (0.7%) and language concentration mean the title may have already saturated its native addressable market.

This case as Markdown · Estimates carry ±30-50% error per title.