Slay the Alice
SUZUMIHARA · 2025 · $3.99 · Adventure · deal grade B
Measured on 2026-10-02 04:21 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $649 to $974 per month
- Opportunity: $1.3k per month at x1.60 dormancy
- Estimated lifetime owners: 11.8k
- 97% positive across 316 reviews · 24.3 reviews/month
Why it's flagged
- No developer announcement on record, ever
- Store page localized in only 4 language(s)
- Last discounted 0 months ago, 7 sales in the last 12 months
- Proven demand elasticity: x2.5 review velocity during past deep sales
Analyst notes (AI-assisted)
Note written 2026-08-23; the live figures above take precedence over any numbers in it.
A short narrative adventure about Alice and a sentient seed, with branching endings and hand-drawn art, released in early 2025.
Slay the Alice is a micro-title with exceptional sentiment (97.6% positive across 293 reviews) and strong per-player engagement despite minimal marketing footprint. At $919/mo residual revenue with 27 reviews posted monthly, the game suggests a devoted but small audience hungry for more content. The core opportunity is not acquisition but IP expansion: the game's emotional narrative, character design, and willingness to offer multiple endings show franchise potential if developer capacity can be increased or publishing resources applied to visibility and related projects. Most realistic play: revival.
- Risk: Median playtime of 1.1 hours and requests for longer content suggest players finish quickly; retention beyond one playthrough may be limited without expanded narrative scope.
- Risk: Developer marked 'fading' with one title and minimal web presence (ci-en.net creator page); unclear whether original team is available for collaboration or sequel work.
- Risk: No workshop, cards or DLC ecosystem built; monetization ceiling appears low without post-launch content strategy.
This case as Markdown · Estimates carry ±30-50% error per title.