ResidualPlaybeta Open the radar

Fahrenheit: Indigo Prophecy Remastered

Quantic Dream · 2015 · $9.99 · Adventure · deal grade A

Measured on 2026-10-04 18:52 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $3.4k to $5.1k per month
  • Opportunity: $6.8k per month at x1.60 dormancy
  • Estimated lifetime owners: 443.0k
  • 79% positive across 8942 reviews · 79.7 reviews/month

Why it's flagged

  • Developer silent for 7.8 years
  • Studio quiet across its whole catalog
  • Store page localized in only 4 language(s)
  • Last discounted 0 months ago, 12 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

Quantic Dream's 2015 remaster of their 2005 debut interactive thriller, a narrative adventure built on QTE-driven gameplay across multiple playable characters in 1970s New York.

Fahrenheit holds solid residual revenue and maintains a devoted niche audience despite technical friction that prevents mainstream adoption. The game's core appeal, ambitious storytelling and character-driven narrative, remains intact, but keyboard/controller compatibility issues and punishing QTE design actively erode retention and review sentiment. This is a defensible acquisition for a publisher seeking backlist stability, but revival potential requires genuine control remediation, not cosmetic remastering. Most realistic play: acquisition.

  • Risk: Control mapping inconsistencies (M&K input lag, controller trigger detection, SteamInput conflicts) are cited repeatedly and block progression for new players; fixes require engine-level rework, not patch-level tweaks.
  • Risk: QTE fatigue is built into the design and divides the audience; disengagement happens mid-playthrough when repetitive quick-time sequences dominate, limiting word-of-mouth among console-skeptical players.
  • Risk: Narrative coherence collapses in the third act (per player feedback), limiting replay motivation and franchise sentiment despite strong opening chapters.

This case as Markdown · Estimates carry ±30-50% error per title.