My Infamous Dungeon
BoxFox Studios · 2026 · $14.99 · Indie · deal grade B
Measured on 2026-09-24 05:24 UTC, 12 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $2.9k to $4.4k per month
- Opportunity: $4.7k per month at x1.30 dormancy
- Estimated lifetime owners: 2.4k
- 79% positive across 62 reviews · 29.0 reviews/month
Why it's flagged
- Developer active, last post 1 months ago
- Store page localized in only 1 language(s)
Analyst notes (AI-assisted)
Note written 2026-09-03; the live figures above take precedence over any numbers in it.
My Infamous Dungeon is a tower-defense roguelike where players build and defend a procedural dungeon with evolving monster factions.
A compact indie title with solid core engagement metrics: genuine addictive loop, 78% positive reception, and stable low-four-figure monthly residuals. The opportunity lies not in acquisition but in targeted content expansion and pricing recalibration. Community consensus is that the game delivers mechanical depth but suffers from thin endgame variety and perceived underpricing relative to scope; a modest content roadmap and modest price increase could unlock category-leading lifecycle value without major capital outlay. Most realistic play: revival.
- Risk: Tower-defense roguelike category is dense; differentiation rests entirely on faction balance and content volume, both currently cited as gaps.
- Risk: Difficulty-unlock gating creates early-game bottleneck; players report the first 8-10 runs feel trivial, dampening progression momentum for impatient buyers.
- Risk: Solo-founder studio (one title on record) raises execution risk on coordinated content post-launch or live-ops support.
This case as Markdown · Estimates carry ±30-50% error per title.