ROGUE LIGHT DECK BUILDER
Gil Lawson · 2025 · $3.99 · Indie · deal grade B
Measured on 2026-10-05 10:10 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $354 to $531 per month
- Opportunity: $731 per month at x1.65 dormancy
- Estimated lifetime owners: 35.5k
- 95% positive across 939 reviews · 13.2 reviews/month
Why it's flagged
- Developer silent for 19 months
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 4 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-09; the live figures above take precedence over any numbers in it.
A minimalist deck-building roguelike that trades narrative depth for tight, replayable card synergy loops.
Rogue Light Deck Builder occupies a quiet corner of the indie deck-builder space with solid engagement metrics: 94% positive sentiment across nearly 900 reviews, and monthly residuals in the mid-range. The core appeal is evident from median playtime and high achievement completion, but the title has never run a discount and languishes at single-digit concurrent players. This is a case where modest but consistent revenue and community goodwill suggest either a publishing refresh (localization, QOL updates, visibility push) or a cautious catalog acquisition for a publisher seeking low-maintenance, high-sentiment evergreen inventory. Most realistic play: publishing.
- Risk: Lack of cloud saves is a noted friction point; modern players expect cross-device persistence.
- Risk: Deck-builder saturation on Steam is intense; differentiation relies entirely on mechanical polish and discovery.
- Risk: Developer activity has been quiet for 18 months; no recent balance patches or content signals.
This case as Markdown · Estimates carry ±30-50% error per title.