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ROGUE LIGHT DECK BUILDER

Gil Lawson · 2025 · $3.99 · Indie · deal grade B

Measured on 2026-10-05 10:10 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $354 to $531 per month
  • Opportunity: $731 per month at x1.65 dormancy
  • Estimated lifetime owners: 35.5k
  • 95% positive across 939 reviews · 13.2 reviews/month

Why it's flagged

  • Developer silent for 19 months
  • Studio active elsewhere (2 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 4 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-09; the live figures above take precedence over any numbers in it.

A minimalist deck-building roguelike that trades narrative depth for tight, replayable card synergy loops.

Rogue Light Deck Builder occupies a quiet corner of the indie deck-builder space with solid engagement metrics: 94% positive sentiment across nearly 900 reviews, and monthly residuals in the mid-range. The core appeal is evident from median playtime and high achievement completion, but the title has never run a discount and languishes at single-digit concurrent players. This is a case where modest but consistent revenue and community goodwill suggest either a publishing refresh (localization, QOL updates, visibility push) or a cautious catalog acquisition for a publisher seeking low-maintenance, high-sentiment evergreen inventory. Most realistic play: publishing.

  • Risk: Lack of cloud saves is a noted friction point; modern players expect cross-device persistence.
  • Risk: Deck-builder saturation on Steam is intense; differentiation relies entirely on mechanical polish and discovery.
  • Risk: Developer activity has been quiet for 18 months; no recent balance patches or content signals.

This case as Markdown · Estimates carry ±30-50% error per title.