ResidualPlaybeta Open the radar

VR Sailing

HFRK. · 2024 · $7.99 · Action · deal grade B

Measured on 2026-10-03 03:46 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $479 to $719 per month
  • Opportunity: $1.1k per month at x1.85 dormancy
  • Estimated lifetime owners: 12.7k
  • 96% positive across 341 reviews · 10.3 reviews/month

Why it's flagged

  • Developer silent for 23 months
  • Studio quiet across its whole catalog
  • No Steam discount in 4.0 years (deepest tracked: -0%)

Analyst notes (AI-assisted)

Note written 2026-09-07; the live figures above take precedence over any numbers in it.

VR Sailing is a 2024 action title for VR headsets that simulates competitive sailing mechanics.

VR Sailing shows strong fundamentals: a 96% positive score, multilingual reach across ten languages, and solid four-figure monthly residuals despite near-zero promotional activity in 48 months. However, the studio is fading, dev engagement has stalled for 21+ months, and the current player base is essentially dormant. This is a classic quiet-cash scenario: the game works, performs its niche function well, and requires minimal operational overhead. It is attractive only to a patient publisher or studio seeking low-risk catalog diversification in VR, or as a licensing bundle component. Most realistic play: publishing.

  • Risk: VR-platform fragmentation and headset-specific optimization may limit addressable market and resale appeal.
  • Risk: Median session length of 2.9 hours and 25% still-playing rate suggest a one-time experience rather than a retention engine.
  • Risk: Developer is fading with no recorded activity in 21+ months; acquisition would require full handoff and no ongoing dev roadmap.

This case as Markdown · Estimates carry ±30-50% error per title.