ResidualPlaybeta Open the radar

Time Over

Roitman · 2024 · $2.99 · Casual · deal grade B

Measured on 2026-09-29 15:17 UTC, 6 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $884 to $1.3k per month
  • Opportunity: $2.1k per month at x1.90 dormancy
  • Estimated lifetime owners: 3.4k
  • 85% positive across 91 reviews · 50.6 reviews/month

Why it's flagged

  • No developer announcement on record, ever
  • Store page localized in only 1 language(s)
  • Last discounted 3 months ago, 8 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-23; the live figures above take precedence over any numbers in it.

A 3D puzzle-platformer about racing against time to collect magic boxes while evading an antagonist, with philosophical undertones about time and mortality.

Time Over earned $2.5K lifetime on modest sales (2,880 units) but shows 83% positive sentiment and $1.1K/mo residual revenue with zero discounting activity. The title skews Russian-speaking (58% of reviews), suggesting untapped localization upside in emerging markets. However, the studio (Roitman/Cow Games) is inactive: no developer posts in 12+ months, no discount campaigns, and single-title output signal a one-person or dissolved team. Revival or acquisition makes sense only if you can add multiplayer (the top player ask across reviews) and expand language support; the game's core loop is too thin to justify standalone publishing. Most realistic play: revival.

  • Risk: No achievements, cards, cloud save, or workshop support; limited to 1 language, suggesting low engineering investment or outdated engine.
  • Risk: Five separate reviews explicitly request multiplayer; the game simulates co-op but lacks it, creating a gap between player expectation and delivery.
  • Risk: 23-month build cycle with zero post-launch engagement (no dev posts, no discounts, no updates) indicates studio dissolution or permanent dormancy.
  • Risk: 61% localization gap vs. Russian demand; English playerbase may be artificially suppressed by missing translations.

This case as Markdown · Estimates carry ±30-50% error per title.