ResidualPlaybeta Open the radar

Vagante

Nuke Nine · 2018 · $14.99 · Action · deal grade B

Measured on 2026-09-24 10:52 UTC, 11 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $527 to $791 per month
  • Opportunity: $1.2k per month at x1.90 dormancy
  • Estimated lifetime owners: 206.0k
  • 89% positive across 5038 reviews · 8.2 reviews/month

Why it's flagged

  • Developer silent for 5.1 years
  • Studio inactive: no public activity across 1 tracked titles
  • Store page localized in only 1 language(s)

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

A 2D permadeath dungeon crawler with roguelike progression and class-based combat mechanics.

Vagante sits in a quiet but stable residual revenue position, drawing solid four-figure monthly residuals from a deeply engaged 77% retention rate despite near-zero recent developer activity. The 89% positive sentiment and exceptionally high median engagement (59 hours) signal a title with genuine mechanical staying power, making it a candidate for light publishing or IP stewardship rather than deep revival. Acquisition works only if the buyer seeks catalog depth in the indie roguelike space without expectations of rapid growth. Most realistic play: acquisition.

  • Risk: Developer studio appears dormant for nearly 60 months with zero discount activity in the past 13 months, raising questions about ongoing support for bug fixes, platform updates, or compatibility maintenance.
  • Risk: Peak day-30 concurrent players (44) and current session count (32) indicate a small, consolidated audience; growth ceiling is likely modest.
  • Risk: No trading cards, limited language support, and heavy reliance on workshop features suggest potential platform dependency; Steam policy changes could affect player acquisition.

This case as Markdown · Estimates carry ±30-50% error per title.