ResidualPlaybeta Open the radar

Dice People

Mateusk2m · 2025 · $2.99 · Casual · deal grade B

Measured on 2026-09-26 12:29 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $410 to $615 per month
  • Opportunity: $667 per month at x1.30 dormancy
  • Estimated lifetime owners: 28.9k
  • 91% positive across 741 reviews · 20.5 reviews/month

Why it's flagged

  • Developer active, last post 3 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 1 months ago, 9 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-09; the live figures above take precedence over any numbers in it.

Dice People is a short-form incremental auto-battler where players roll dice to defeat enemies and upgrade skill trees.

This title has found genuine traction in a narrow niche: solid residual revenue with high user satisfaction despite extreme brevity (median 2 hours to completion). The core loop is sound and audiences are engaged, but the game is content-starved and lacks post-game retention. For a small publisher or solo dev with bandwidth for live service iteration, this is a low-risk revival candidate; the community is explicitly asking for expanded progression, more bosses, and DLC. The developer remains active and the IP is wholly owned. Most realistic play: revival.

  • Risk: Extreme shortness (1-3 hours to completion) creates ceiling on player lifetime value and repeat purchase likelihood.
  • Risk: Single-developer studio with no post-launch support track record; scaling live service content requires proven operational discipline.
  • Risk: User reports of progression bugs and balance issues; no patch history visible in case file suggests unresolved quality debt.

This case as Markdown · Estimates carry ±30-50% error per title.