ResidualPlaybeta Open the radar

Dragon Conqueror

BanameiR · 2025 · $10.99 · Adventure · deal grade B

Measured on 2026-10-02 04:23 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $461 to $692 per month
  • Opportunity: $952 per month at x1.65 dormancy
  • Estimated lifetime owners: 10.8k
  • 92% positive across 303 reviews · 6.3 reviews/month

Why it's flagged

  • Developer silent for 15 months
  • Studio quiet across its whole catalog
  • Store page localized in only 2 language(s)
  • Last discounted 0 months ago, 11 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-08-26; the live figures above take precedence over any numbers in it.

A 2025 indie adventure RPG with rock-paper-scissors combat and a character-driven narrative, made by a small solo/duo team.

Dragon Conqueror sits in a narrow but real pocket: solid monthly residuals with a 92% positive rating and strong Mandarin-language reception (153 reviews), yet minimal marketing footprint and a fading studio. The title has demonstrated staying power despite zero developer communication in 13 months and a mid-sized owner base, suggesting word-of-mouth durability. For a publisher seeking catalog depth or a localization-focused buyer (Russian translation gap noted), this represents low-risk, profitable backlog addition rather than a turnaround candidate. Most realistic play: publishing.

  • Risk: Developer studio is marked fading with no public posts in 13 months; support and updates may be unavailable post-acquisition.
  • Risk: Niche RPGM-adjacent combat design (rock-paper-scissors) has narrow appeal; mainstream discovery remains limited despite positive sentiment.
  • Risk: No achievements, trading cards, or workshop integration; minimal platform engagement features limit organic discoverability and retention hooks.

This case as Markdown · Estimates carry ±30-50% error per title.