ResidualPlaybeta Open the radar

轮回修仙传

Collider Studio · 2025 · $4.99 · Indie · deal grade B

Measured on 2026-10-02 16:08 UTC, 3 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $515 to $773 per month
  • Opportunity: $838 per month at x1.30 dormancy
  • Estimated lifetime owners: 43.2k
  • 82% positive across 1191 reviews · 15.4 reviews/month

Why it's flagged

  • Developer active, last post 5 months ago
  • Store page localized in only 1 language(s)
  • Last discounted 0 months ago, 7 sales in the last 12 months

Analyst notes (AI-assisted)

Note written 2026-09-04; the live figures above take precedence over any numbers in it.

A Chinese cultivation-themed roguelike deck-builder where players assemble character progression through event cards and skill sequencing.

This title shows solid residual performance with a devoted if small playerbase (82% positive, 70% still active) and demonstrates staying power rare for indie roguelikes launched in early 2025. The core appeal is culturally specific: xianxia mechanics resonate with Asian markets where the bulk of reviews originate, yet English-language adoption exists via community translation efforts. For publishers seeking overlooked catalog depth in niche genres or developers evaluating IP licensing partnerships in cultivation gaming, the clean technical foundation (cloud support, achievements, workshop integration) and publisher track record warrant closer inspection, though limited scale and zero promotional activity in the past 12 months suggest either strategic quiet or resource constraints. Most realistic play: watch.

  • Risk: Current players clustered in Chinese-speaking regions; English-language expansion appears community-driven rather than official, limiting mainstream discoverability.
  • Risk: Zero promotions run in 12 months and no developer posts in roughly 4 months; unclear whether title is receiving active post-launch support or has entered maintenance mode.
  • Risk: Gameplay loop flagged by players as repetitive; replayability ceiling may constrain growth without substantial content additions or design iteration.

This case as Markdown · Estimates carry ±30-50% error per title.