Pocket City 2
Codebrew Games Inc. · 2025 · $6.99 · Casual · deal grade B
Measured on 2026-10-01 22:10 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $204 to $306 per month
- Opportunity: $344 per month at x1.35 dormancy
- Estimated lifetime owners: 5.6k
- 94% positive across 146 reviews · 4.3 reviews/month
Why it's flagged
- Developer silent for 18 months
- Studio quiet across its whole catalog
Analyst notes (AI-assisted)
Note written 2026-09-21; the live figures above take precedence over any numbers in it.
Pocket City 2 is a casual city-building sim with avatar customization, interior exploration, and pet adoption mechanics.
Pocket City 2 holds solid four-figure monthly residuals on a modest owner base and maintains strong sentiment (93.8% positive) despite dev inactivity for 18 months. The game fills a niche inside city builders: playable avatar with explorable interiors and pet systems. Audience is small but loyal (25% still playing); low review velocity and no recent content updates suggest the title is quiet rather than broken. This is a watch for a publisher seeking a low-risk catalog title with proven mechanics and differentiated features, or a potential revival candidate if dev capacity becomes available. Most realistic play: publishing.
- Risk: Developer studio shows fading status with one title only and no dev posts in 17+ months, raising questions about ongoing support capacity or intent.
- Risk: Casual city-builder genre is saturated; growth ceiling appears modest given current player population and engagement plateau.
- Risk: No card support, no workshop integration, and minimal social features limit monetization and community-driven retention levers.
This case as Markdown · Estimates carry ±30-50% error per title.