ResidualPlaybeta Open the radar

Pocket City 2

Codebrew Games Inc. · 2025 · $6.99 · Casual · deal grade B

Measured on 2026-10-01 22:10 UTC, 4 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $204 to $306 per month
  • Opportunity: $344 per month at x1.35 dormancy
  • Estimated lifetime owners: 5.6k
  • 94% positive across 146 reviews · 4.3 reviews/month

Why it's flagged

  • Developer silent for 18 months
  • Studio quiet across its whole catalog

Analyst notes (AI-assisted)

Note written 2026-09-21; the live figures above take precedence over any numbers in it.

Pocket City 2 is a casual city-building sim with avatar customization, interior exploration, and pet adoption mechanics.

Pocket City 2 holds solid four-figure monthly residuals on a modest owner base and maintains strong sentiment (93.8% positive) despite dev inactivity for 18 months. The game fills a niche inside city builders: playable avatar with explorable interiors and pet systems. Audience is small but loyal (25% still playing); low review velocity and no recent content updates suggest the title is quiet rather than broken. This is a watch for a publisher seeking a low-risk catalog title with proven mechanics and differentiated features, or a potential revival candidate if dev capacity becomes available. Most realistic play: publishing.

  • Risk: Developer studio shows fading status with one title only and no dev posts in 17+ months, raising questions about ongoing support capacity or intent.
  • Risk: Casual city-builder genre is saturated; growth ceiling appears modest given current player population and engagement plateau.
  • Risk: No card support, no workshop integration, and minimal social features limit monetization and community-driven retention levers.

This case as Markdown · Estimates carry ±30-50% error per title.