ResidualPlaybeta Open the radar

Amnesia™: Memories

Idea Factory · 2015 · $9.99 · Adventure · deal grade B

Measured on 2026-09-26 22:57 UTC, 9 days ago. The whole catalog is re-measured daily; a game that just launched can move fast between passes.

  • Estimated net residual revenue: $2.0k to $3.1k per month
  • Opportunity: $3.3k per month at x1.30 dormancy
  • Estimated lifetime owners: 242.0k
  • 93% positive across 4483 reviews · 47.7 reviews/month

Why it's flagged

  • Developer active, last post 5 months ago
  • Studio active elsewhere (27 titles tracked), so this one may welcome a partner
  • Store page localized in only 1 language(s)
  • Last discounted 1 months ago, 7 sales in the last 12 months
  • Proven demand elasticity: x1.4 review velocity during past deep sales

Analyst notes (AI-assisted)

Note written 2026-08-25; the live figures above take precedence over any numbers in it.

Amnesia: Memories is a 2015 otome visual novel from Idea Factory where players navigate romance routes with four love interests while recovering from amnesia.

This title maintains steady, profitable residuals with a 92% positive rating and a loyal core audience drawn to its character-driven storytelling and art direction. The game appears positioned as a gateway title for newcomers to the otome genre, though veteran players note it has been superseded by later entries in the space. For a publisher, this represents a quiet catalog asset generating reliable monthly revenue with minimal operational overhead; revival or localization expansion could unlock dormant geographic markets, but the core IP belongs to Idea Factory and ongoing developer engagement appears limited. Most realistic play: watch.

  • Risk: Genre has matured significantly since 2015; positioning as 'gateway' otome may narrow addressable audience as discerning players graduate to newer titles.
  • Risk: Developer communications inactive for nearly four months; any content update or localization effort would require renewed studio engagement.
  • Risk: Single-language build limits international expansion despite global otome audience growth.

This case as Markdown · Estimates carry ±30-50% error per title.