King of Bones
Gluten Free Games · 2025 · $7.99 · Action · deal grade B
Measured on 2026-10-04 16:20 UTC. The whole catalog is re-measured daily; a game that just launched can move fast between passes.
- Estimated net residual revenue: $515 to $772 per month
- Opportunity: $837 per month at x1.30 dormancy
- Estimated lifetime owners: 12.7k
- 85% positive across 331 reviews · 9.6 reviews/month
Why it's flagged
- Developer active, last post 11 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Store page localized in only 1 language(s)
- Last discounted 3 months ago, 4 sales in the last 12 months
Analyst notes (AI-assisted)
Note written 2026-09-06; the live figures above take precedence over any numbers in it.
King of Bones is a dinosaur-themed fighting game with streamlined mechanics and a small but engaged player base.
This title sits in a rare sweet spot: modest residual revenue (~$640/mo mid-estimate), strong review sentiment (85% positive), and zero promotional activity in 12 months suggest organic, price-stable demand. The gap is localization, Russian players represent 8% of reviews despite a 27% untranslated gap, and a dormant developer (last post 10 months ago). Best angle is a publishing refresh with Russian localization, or a licensing inquiry if IP is unencumbered; the IP itself is original and the install base small enough to reactivate without competing against a live competitor. Most realistic play: publishing.
- Risk: Fighting games require consistent balance patches and online stability; the 10-month dev silence suggests capacity constraints or deprioritization.
- Risk: No cloud save, no trading cards, no workshop support; missing modern quality-of-life features that newer entrants expect.
- Risk: Median playtime of 6.3 hours and peak concurrent players under 10 indicate a ceiling on viral growth; revival will depend on paid discovery, not organic word-of-mouth.
This case as Markdown · Estimates carry ±30-50% error per title.